I had most luck with yesterday's Gate of pain ZM running a teaser.
I danced around a bit still to be careful to waste the Dryder's meteor showers but mass interruption, definitely made this mission easier.
I would have thought that psychic instability would be better than tease, given that the knockdown is shutdown, but it actually was easier with tease, supplying energy for sustained fights (like when aggro went sour) and interrupting a wider area. Complicate at low levels is still damn effective when you're facing the same creatures. Given the refresh rate of skills, I guess the kd interrupt doesn't matter as much anyway with creatures that don't have too many skills. Also, with both Odurra and Norgu pimping cry of frustration, them hitting the group with it does deal decent damage.
<rant>
Played Gate of pain yesterday, and what struck me wasn't the effectiveness of the mesmer hench, but the lack of proper monk setups in pugs. Do people think prot is overrated? Is prevention not better than cure? Are there still people that don't understand the significance of protective spirit? If there's any skill that would be elite based on popularity and butt-saving-ability, that's the frigging one. A monk pug, brought his Dunkoro, both with just healing, no prot. The only "damage mitigation" was an ele and I knocking stuff down. WTH! MONKS! Bring friggin prot! Especially when there's the damn lightning ele boss that hits for almost half your health in half a second.
</rant>
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